Web2 & Web3 Gaming: Esports, Ownership, and the Player's Future

Web2 & Web3 Gaming: Esports, Ownership, and the Player's Future

On July 7th, we hosted an exciting AMA moderated by our Head of Product at Flipster, Youngsun Shin, featuring three incredible guests from the Web3 gaming space: Sean, CEO of TALON; Lui, BD at Seraph; and Jason, Global Gaming Lead at Sei.

If you missed the live session, we’ve got you covered! Read on for the key insights and highlights from the conversation.

TL;DR

* The biggest misconception in Web3 gaming is the belief that users need a wallet upfront.

* The next frontier for Web3 gaming is cross-game asset ownership and utility.

* Partnerships like Flipster and TALON aim to unite passionate gaming and crypto communities.

* Mass adoption requires Web3 games to move beyond X for marketing and focus on building genuinely fun, high-quality games akin to Web2 standards.

Youngsun: 

My name is Youngsun, and I’m currently the Head of Product for Flipster. Flipster is a crypto trading platform focused on perpetuals, and we’ve been in the scene for a little over two years. We try to cater to our customers as much as possible, which has led to pretty explosive growth over the last year or two. The reason we’re hosting this AMA is that we recently partnered with an Esports team called TALON. That raises the question of why Flipster is connected to Esports and how we see the market. I’ll talk more about that as we go along!

Sean: 

Thanks everyone for joining this stage, and Flipster for inviting me. I’m really happy to be here. Just a little bit about myself and TALON — I am the CEO and Co-founder of TALON. My background is a bit of a mixed bag. I originally started in computer science, then worked at the National Australia Bank in Australia before moving to Hong Kong to do my MBA. After that, I switched careers to investment banking and did equity research for Barclays Investment Bank. Following that, I joined one of the crypto hedge funds in Hong Kong called Kenetic and worked there for a few years before starting my own startup, which is now TALON, back in 2019.

I’ve been a big gamer my whole life and a huge lover of traditional sports. So when the opportunity came to combine these two passions, we decided to explore it and set up TALON. Initially, we thought about buying a football club, but obviously that was a bit too expensive, and an Esports team was a decent alternative.

We’re essentially a gaming and entertainment platform. We operate four key verticals. We own, operate, and manage 13 professional teams across 8 different markets. We have a creative agency called 1v5 Studios. We also have another business which I can’t share too much about yet, but we have exciting things coming. Additionally, we have a technology platform focused on fan engagement tools and opportunities.

Lui: 

My name is Lui, and I’m part of the project called Seraph. I’m on the BD team and mainly responsible for expanding the project's exposure and working with other partners to support the ecosystem we’re building.

Seraph is a game developed by Seraph Studio, and the reason we’re building this project is that we’ve noticed a lack of development in the dark-themed ARPG genre, which is exactly what we’re aiming to address. We want to offer something fresh to users in this space. As a dark-themed ARPG game, Seraph naturally includes loot mechanics, but what sets us apart is the integration of AI to enhance gameplay. This could come in the form of intelligent companions players interact with, or AI-driven opponents they face in-game.

That’s the first key differentiator. The second is that we’re not limiting ourselves strictly to the ARPG genre. While we want to stay true to the spirit of ARPGs, we’re also incorporating MMO elements to create a richer experience. Another major feature is the open economy we’re building, allowing players to engage in a true free-market system that is entirely player-driven. As with many ARPGs, we’re also offering a diverse selection of hero classes for players to choose from, as well as epic boss battles to conquer.

In terms of milestones, one thing we’re proud of is that we’re building on BNB Chain and have been ranked number one in the ecosystem. We’ve also attracted a large player base, with a significant number of unique wallet addresses interacting with the game. On top of that, we’ve sustained our operations through solid trading volumes of around $80 million from NFTs and $10 million in game revenue. These are just a few of the milestones we’re proud of, alongside delivering the kind of game we believe users in this space have been waiting for.

Jason:

Hey guys, my name is Jason, and I’m the Global Gaming Lead at the Sei Development Foundation. For those who don’t know, Sei is a Layer 1 blockchain — we’re the first parallelized EVM blockchain, combining the best of both Ethereum and Solana. From Ethereum, we inherit EVM compatibility, and from Solana, we get high performance and scalability.

Sei is currently the fastest chain out there, with a time to finality of just 400ms, and we’re also one of the most cost-efficient chains available. I’d say that, as of today, Sei ranks among the top blockchains in terms of active users, especially gamers, according to DappRadar.

While we often market Sei as a general-purpose chain with AI, DeFi, and more building on it, we’ve also found a lot of success as a gaming chain. That success isn’t just due to our technology. When we talk about time to finality, we’re talking about latency, which directly impacts how developers and gamers experience the chain.

Beyond the tech, our strategy focuses on onboarding the masses. That means bringing in fun games, supporting successful titles, and helping transition users into Web3 through gaming.

Q: What would you say is one misconception about Web3 gaming that you wish would have gone away? (For Jason and Lui)

Jason:

A lot of people in the space right now believe that you must first own a wallet to play a game on Web3. I think that’s a misconception. Web3 is about decentralization and transparency, but at the end of the day, the majority of gamers don’t own a wallet.

The key question is: how do we onboard these users into a game? How do we introduce wallets to them in a way that feels natural? And how do we get all these players to simply start playing? So no, a gamer doesn’t necessarily need to own a wallet upfront to be considered a player.

Right now, many players in the space don’t even realize that the transactions or assets they interact with are on-chain. That’s something that can be solved more easily when building on Sei. This misconception around Web3 gaming needs to change.

I often hear people say there aren’t many Web3 gamers, and that’s partially true. As gamers ourselves, we don’t care if a game is Web2 or Web3. If the game is fun, we’ll play it — regardless of the chain, ecosystem, or technology behind it.

Lui:

If I had to choose one, I’d say one of the biggest misconceptions is that Web3 gaming is just about throwing, losing, or gambling money. Not necessarily because it’s wrong, but because it’s not unique to Web3. These things have always existed in Web2 gaming too. People spend tons of money on in-game purchases all the time. The difference with Web3 is that we can offer transparency. You can see where the money is going and how it’s being used. That’s a unique value proposition that people outside the space may not fully grasp yet.

Also, if you look at the trends today, we’re shifting away from the early “scammy” projects — the ones that were all about play-to-earn (P2E), play-to-own (P2O), or other monetization-first models. Now, we’re seeing teams genuinely focused on building proper Web3 games. They’re taking game development seriously and aiming to deliver strong, enjoyable gaming experiences, not just trying to monetize users. I think that’s a really positive sign for the space. 

Youngsun:

Just a follow-up question for Jason: Do you think that some level of centralized abstraction is necessary for people to seamlessly enjoy on-chain transactions, governance, or ownership?

Jason: Yes, for sure. I think AA, or account abstraction, is important to allow people to own a wallet indirectly. Having developers pay for their gas fees, handle the transactions, and all that. There’s this mechanic or backend development that these games are actually building. Creating a wallet, getting assets on-chain — the whole user journey isn’t the friendliest.

I play some other games that require you to bridge here and there, purchase assets through MoonPay, or make transactions just to potentially play the game. Sometimes, I try to play a game as a Web2 gamer, entering the space as a new user without using my own wallet and going through the entire user journey, as I dislike having to go through that whole process. So AA helps a lot.

Q: This next question is for Sean. When it comes to exchange partnerships, in Esports especially, they tend to start from logos on jerseys, but what else do you feel can make our partnership matter more to the fans? 

Sean: 

Great question. First, I want to highlight the significant crossover between people involved in Web3 — whether it’s trading, gaming, or NFTs — and the Esports and gaming community. I also want to point out that the level of fanaticism and the strength of these communities are quite similar. While they may seem separate on the surface, if you spend time in both spaces, you’ll realize that both are incredibly passionate and community-driven.

For example, if you dive into certain NFT or token projects and also spend time around Esports teams or gaming communities, you’ll start to see the similarities. There’s a large overlap when many gamers and Esports fans actively trade and participate in Web3, and vice versa. A lot of people deeply involved in Web3 are also huge gamers. If you look at our team, the majority of our employees across our Hong Kong and other offices are involved in both spaces.

To answer your question more directly, yes, logo placements are a good start, but the real value of any meaningful partnership between Esports and crypto lies in bridging the two communities together. You have to consider what Esports fans care about and what Web3 exchanges aim to achieve, and then find ways to bring those goals together.

Take our Dota 2 partnership with Flipster, for example. One of the key initiatives we focused on was naming rights. In all our tournaments, we’ve been competing under the name FlipsterTALON, similar to what we’ve done in the past with partners like PSG. This not only helps with brand exposure but also opens the door for fun moments and memes, like when commentators say, “Oh, TALON just flipped that game!” It’s a playful way to build awareness, and it sticks.

Beyond visibility, we’re working closely with Flipster to find ways to genuinely engage the gaming community. This could mean community tournaments, watch parties, exclusive merch, or unique experiences with the players, such as attending events like The International (TI), EWC, or other major tournaments coming to Asia. It’s an exciting time.

We want to cover all aspects of what it means to be an Esports fan. A big part of that is accessibility. Many fans don’t have easy access to their favorite players or live events, so we see a real opportunity to combine Web2 and Web3 to create meaning to communities.

One last thing I’d add: just like in Web3, in gaming, when people see partners who deliver value and give back to the community, the loyalty is incredibly strong. That kind of “stickiness” is something we believe in, and we’ve been actively talking with Flipster about building out even more opportunities to embed them into the Esports and gaming community, and help bridge both worlds.

Q: What’s the BIGGEST barrier to mass adoption of Web3 gaming today, and how is your project tackling it? (Lui, Jason)

Lui: 

This is a nice question because it’s something we’ve always been working to address. As Jason mentioned earlier, one of the biggest misconceptions is that people need a wallet to start playing games in the Web3 space. That’s a major barrier and one we’ve been actively tackling with Seraph.

Right now, when you want to play Seraph, you don’t need a wallet like MetaMask. You can simply download the game and register using your email. That account creation lets you jump straight into the game without needing to understand wallets or Web3 in general.

However, for players who are curious to explore that side of things, we do generate a wallet for them on the backend during account creation. It’s completely separate from the game client, so it doesn’t feel intrusive for those who just want to play.

This is different from how many other game developers have approached it, often expecting players to set up a wallet before they can even begin. We believe players should first enjoy the game, and then, if they're interested, start learning about the Web3 aspects at their own pace.

Frankly, if you try to force someone to learn something they’re not interested in, it just becomes harder. But if they’re curious about NFTs or tokens on their own, they’ll be more open to learning. That’s exactly the onboarding approach we’re taking. We’re making it easier, more natural, and interest-driven.

This has been one of our key strategies for bridging Web2 users into Web3, and overall, just making the space more accessible and less intimidating for all players.

Jason: 

On the infrastructure side, a lot has already been addressed by others in the space, so I’d like to tackle this question from a different angle — marketing. In my view, one of the biggest barriers to mass adoption is how Web3 games are being marketed. Many projects rely too heavily on X to promote their games. But let’s be honest, how many gamers are actually on X, actively discovering new games or engaging with content there?

To address this, what we’ve been doing at Sei is advising our partners to diversify their marketing channels, such as using platforms like TikTok, Instagram, or Twitch instead. These platforms are where gamers spend their time, and some of our partners have already seen strong results in onboarding users through these approaches.

So when we talk about go-to-market strategies, it’s really about understanding where the gamers are and meeting them there. That’s the approach we’ve taken. We’re not relying solely on X to promote our games, but tapping into more relevant platforms to reach a broader audience.

Youngsun:

Follow-up question: As a gaming lead for a specific chain, are there any blockers or barriers you face when it comes to driving adoption or acquiring high-quality games to build on your chain?

Jason:

Fantastic question. If you think about it, how many developers are actually out there? And of those, how many can pass due diligence when you examine their financials or assess whether they truly have the capabilities to build a complete game? These are all important areas we need to consider.

The truth is, many of the good games, although not all, are already building on existing chains. Getting them to migrate to another chain can be disruptive for their players. Encouraging them to go multichain becomes a competitive challenge as well, because they need to decide where to place their on-chain elements.

This has been one of the major challenges we face today. There is a limited number of strong game projects with a high chance of success. Convincing high-quality teams to build on Sei or any chain is not easy. It requires more than just offering financial support. We also need to provide other forms of value, such as resources, technical guidance, and ecosystem support.

That is why our current approach is to look at indie studios or developers who have already had success on platforms like the Play Store or Apple Store. We encourage them to bring their games on-chain. Since the cost of doing so is relatively low, this makes it more feasible.

We are not saying we are ignoring AAA games entirely, but we are placing less focus on them at this stage. Building a AAA title requires significant time, effort, and investment. So from the start, our strategy has been to prioritize studios that can execute faster and more efficiently.

Q: This is a question for Sean. TALON is deeply engaged in Web2 gaming as an Esports team. How do you see Web2 and Web3 gaming coexisting harmoniously? There seems to be a divide between the two, even from a player’s perspective.

Sean:

We need to take a step back and see ourselves all simply as gamers. Obviously, there was a period when Web3 gaming was financially very lucrative, and a lot of people moved into that space. But now, we need to ask ourselves why we actually play games. For many of us, it’s about escapism, stress relief, fun, community, or a place to compete and showcase our skills. That should be the same whether it’s a Web2 or Web3 game.

I don’t think we even need to distinguish between the two. If the game is fun, that’s a fundamental good sign. Whether the underlying technology is Web2 or Web3 should be irrelevant.

At TALON, we have 1v5 Studios, which does a lot of consulting work for both Web2 and Web3 studios on go-to-market strategies, whether through influencers or targeting different markets. One thing we’ve noticed is that if a game’s first pitch to us is “You can make money,” or “We have NFTs or wallets,” it immediately becomes much harder to promote or support those games. That’s because the fundamental reason we participate in this community is tied to the elements I mentioned earlier — fun, competition, community, and so on.

I think the industry needs to move toward viewing games simply as games that may have underlying Web3 or Web2 technology. Given the high standards of most Web2 games that people are used to, Web3 games need to catch up in terms of UI, UX, and graphics.

Without reaching that standard, players have so many other options every day. If we can create high-quality games that feel seamless regardless of the underlying technology, that should be the philosophy going forward.

I also understand that making games takes time, and it’s not easy. So while the first wave of Web3 games might not have been perfect, I’m optimistic that the ecosystem will mature over time. The more time people have to absorb and understand the technology, the more exciting games and experiences we’ll see.

That’s my view. I believe we shouldn’t separate Web2 and Web3 gamers — we should just be one community focused on creating the kind of experiences that motivate us to play games in the first place.

Q: Let’s dive into the next question. Esports is currently mainstream media for Web2 gamers and retail consumers. In your opinion, where will Esports gain the most from blockchain technology? 

Sean:

There are multiple areas we can look at. One idea that comes to mind is collectibles. Imagine if a team wins a world championship using a particular skin, and that skin could be minted as an NFT. It could be traded, showcasing that it was the exact skin used by the player in the 2025 grand finals. You could track who used it, who owned it, and the resale value. These kinds of use cases for NFTs and Web3 tech are really interesting.

Fan engagement is a big area we’re exploring. Riot’s recent partnership with Coinbase, for example, is looking into ways to use Web3 technology — whether through NFTs or wallets — to link live experiences at big events in North America or Europe. Things like NFT tickets or digitized merch could add a new layer of engagement. And it doesn’t have to be in your face; Web3 can also work as an underlying technology that enhances the experience subtly.

I’m also intrigued by new game formats. I like the idea of extraction shooters. Games like Tarkov, where you enter a map, collect weapons, skins, or resources that could be NFTs, and then extract them. If you can abstract those assets, they can hold real-world value.

Similarly, games like GTA Online, World of Warcraft, and Diablo have massive communities where players create a lot of value through time spent in-game. That value could be made more transferable to players who don’t have as much time or want to experience parts of the game without the grind.

There are so many interesting opportunities to develop and grow here. People already invest a huge amount of time in these ecosystems, and Web3 can open up new possibilities for them.

Esports has a huge potential to explore these areas in many ways. It will be exciting to see what the big developers do. With tournaments and games evolving alongside these technologies, I’m super excited about the experiences coming in the next few years that leverage Web3 tech.

Youngsun:

Makes total sense. I think there are some pros and cons to your point, because I’ve always wondered if there’s a reason why games like League of Legends don’t allow users to sell their limited edition skins. But at the same time, I’ve often thought — if I can’t get something first-hand, I’d sometimes be willing to pay a premium to own it.

Right now, that market is entirely dictated by the gaming companies. But with blockchain, there’s potential for a system where ownership isn’t controlled by one central entity. Instead, it could be co-owned and driven by the player community as well.

Sean:

Yeah, I mean, let’s take an example like Diablo. People remember that the game introduced an open marketplace, but it ended up failing because of major issues with inflation. That said, I completely agree with you. If I don’t have time to grind 40 hours from the start of the game but still want to get the best armor set, I honestly wouldn’t mind paying someone 30, 40, or even 100 bucks for it.

There are times in life when I just can’t dedicate that much time. So having that option would be great. If I’ve put hours into a game and can get some value back, while also sharing that value with someone else who wants it, it’s a net win for everyone.

Q: Jason, I know Sei as a blockchain has been doing a lot to promote and attract gaming titles and content to build on Sei. From an Esports perspective, do you have any thoughts on where Esports could benefit the most by adopting blockchain technology?

Jason:

To give some context, I used to be a pro Esports player, so when I look at the relationship between Esports and blockchain, to be honest, I don’t see a direct synergy when it comes to content distribution or content creation. Esports, to me, is more of a brand or a platform where players compete at a high level, and audiences tune in to watch their favorite players or competitive gameplay. That’s how I personally define Esports.

However, when it comes to foundations or blockchains working with Esports teams or entities, I do see strong synergy there. As someone deeply involved in gaming, I believe that tapping into Esports platforms can drive the most traction and engagement. This is where the gamers are. If you look at gaming content in general, a large portion of the audience actually consumes Esports-related content the most.

So from our perspective, we believe that Esports as a platform offers some of the highest potential for conversions, engagement, and user acquisition, especially when promoting games building on our chain.

That said, it’s important to note that Esports fans usually follow titles in specific genres, mainly MOBAs, FPS, and other games with competitive formats. If a game falls outside of that, like idle or casual games, it might not resonate as well or deliver the same level of impact.

So ultimately, it depends on the gameplay. Once you understand the type of game you're working with, you can more effectively choose the right Esports partner or distribution channel that aligns with your goals.

Q: Sei was statistically one of the top gaming chains in June. How did you manage to build a gaming ecosystem that both builders and users have come to appreciate compared to other chains? What have you focused on, and what are the key differentiators that make Sei stand out for on-chain games?

Jason:

One thing I would consider key to our success is the approach, passion, and energy that the team brings to gaming as a whole. I can’t speak for other chains or foundations, but for us, we play and test every single game that’s building on Sei.

Every two weeks, the entire Sei team sits down for game testing sessions where we actually go through the full gameplay experience. We focus on the game loop, which is one of the core fundamentals that developers and users care about. After testing, we give detailed feedback on what could be done better on-chain and how they can improve the game loop to create a more compelling experience.

At the end of the day, we want games to be sustainable and stand on their own to drive revenue through in-game purchases. This kind of sustainability is important. And when developers see how invested we are, they get even more excited and motivated to keep building and scaling.

As that energy spreads across the builder community, more people start to recognize Sei as a chain that genuinely cares about games. I’d say that if a developer truly cares about their project, they’ll see what we’re doing and why it stands out.

Beyond game testing, we also place a big emphasis on go-to-market strategy, focusing on the way games are distributed and marketed. The reality is, there are so many platforms out there, and each caters to different genres and formats: mobile, browser, PC, and so on. To get the best results in terms of CPC and user acquisition, we guide teams on which partners to work with, which platforms make the most sense, and how to tackle their distribution challenges.

We don’t just tell them to post on X like everyone else. We aim to take a different approach — one that’s built around the gamer’s perspective.

Q: Seraph promises AAA quality and true ownership to users on the blockchain. How do you ensure that users enjoy the game by preventing Web3 mechanics from disrupting smooth gameplay or user entertainment?

Lui:

If we’re going to specify what this mechanic is, it’s mostly people relying on incentives. That’s one of the key features that differentiates our game from Web2 games. So, one of the things we’ve intentionally designed is that not everything in the game will be incentivized; most of it is built for users to simply enjoy.

For example, most of the games we’re used to in this space provide incentives right from the start. On our side, we developed our game as a Web2 game first. Only after completing development did we look into the aspects where incentives could be added. When you play the game, you’ll go through the storyline without any incentives—you simply experience the game, the narrative, the NPCs, the characters, etc. Only after that do we offer players the option to receive incentives.

I think that’s a key factor: we’re prioritizing gameplay first, before introducing other features that people might be more interested in. When players engage with the game, we want them to truly understand what the game is about. If you introduce Web3 mechanics too early, it can make the experience feel less meaningful, and users might only focus on those mechanics. By avoiding that mindset early on, we reduce that risk.

Additionally, we offer different gameplay experiences every season. That’s an important element because if you want people to enjoy the game, you don’t want it to be repetitive, where players just log in, get incentivized, perform a task, and get rewarded again. We don’t want to be seen as just another project people can earn from. We want players to see us as a game they can genuinely enjoy playing. What we offer is based on chance, experience, and the player's approach to the game.

If you look at how most P2E or P2O games are designed, they often make you addicted to earning, rather than addicted to playing. That’s one thing we’re focused on changing. We want players to be addicted to the gameplay itself, not just the potential rewards.

If you can instill that mindset in users, you’re aligning more closely with how Web2 developers approach player acquisition—they don’t make their players addicted to earnings or airdrops. They make them addicted to gameplay. That’s exactly what we’re doing here at Seraph.

Q: Sean, at Flipster, we've always felt a strong resonance with Esports as a crypto trading platform. As one of the top Esports organizations in the industry, what led TALON to venture into this partnership with Flipster? More generally speaking, I understand TALON has consistently been supportive of Web3 and blockchain technologies. What drives this embrace?

Sean:

To provide some context, it's good to discuss our team's background. I initially got into crypto in 2017 when I joined Kenetic. My role there was to assist with an NFT project, specifically to explain gaming culture and explore why people were spending billions on digital items in games. This experience meant I spent a significant amount of time immersed in the crossovers between gaming and Web3, which is a key reason for our openness to Web3 today.

My co-founder, Jarrold, also transitioned into Web3 from a banking background. He worked for OSL, a major OTC firm in Hong Kong, and is deeply embedded in the Web3 community. I also want to give a shout-out to Lloyd, our Head of Growth, who manages much of our Web3 work. He entered the Web3 space much earlier than I did and is active in numerous communities, including Azuki and Arbitrum.

Our initial foray into Web3 was actually prompted by one of our investors, a prominent Hong Kong brand from the Web3 space. Their primary goal was to bridge the Web3 and Web2 communities, which became our starting point. Additionally, our team's existing knowledge, coupled with the increasing interest in this intersection, provided strong motivation. The timing also felt right, aligning with the current state of the Web3 market, Web2 gaming, and the Esports scene.

These factors converged, giving us significant comfort in dealing with Web3, whether through our agency services or IP licensing. In the past, we've provided Web3 consultancy and even collaborated on the NFT project Valhalla, which involved licensing with Esports organizations like Sentinels, Gen.G, T1, and ourselves. This extensive experience makes us very comfortable in this domain.

To touch upon why we want to do this, we see many similarities in the community aspects of Web3, be it through Telegram, Discord, or X Spaces. When you compare that to Esports, not just gaming but competitive Esports, there's a shared sense of fanaticism, strong brand culture, identity, and opportunity. We recognized this as a great fit to bring these two dynamic opportunities together. Our research further reinforced the significant crossover among Esports fans, gaming fans, and crypto enthusiasts. As you mentioned, these individuals are often young, tech-savvy, and eager to explore new things. Observing this substantial overlap, we see immense value in uniting these communities and building future opportunities that leverage technology to enhance experiences for both gamers and those in the Web3 space.

In short, we love the space, we're passionate about it, we understand it deeply, and we see numerous similarities. We believe it only makes sense to bring these opportunities together and bridge these communities, as we see immense potential for a truly synergistic future across Esports, gaming, and Web3.

Q: I have one wrap-up question for each of you. Are there any upcoming alphas around your projects, teams, or chain that you’re willing to share with our audience here? What do you think is the next big thing for Web3 gaming that people should be ready for that they aren’t ready for yet?

Jason:

Alpha is something I can’t share right now, but all I can say is stay tuned and watch the space for Sei gaming in general. We have three projects coming in, likely to make an announcement really soon. I think the impact they’re going to have on the Sei ecosystem is going to be huge, probably one of the biggest we’ve seen. One of them involves a huge IP play with AI and all, the other is a new initiative not currently in the space, and the last is a veteran in both Web2 and Web3 gaming, bringing their title to Sei. Keep an eye out for them; you won’t regret tuning into what’s coming next.

In terms of the next big thing that Web3 gamers aren’t ready for, I would say it’s something I’ve been talking about for my whole Web3 career: interoperability. Right now, there aren’t many Web3 games that allow your assets to be crossed over to another game or ecosystem, whereas this is seen in some Web2 game studios, especially in Lilith Games, where some of their games allow crossover assets. The reason I say this is one of the coolest things and something I’m waiting for the most is that being able to purchase one asset and having it used across other games, ecosystems, foundations, or blockchains is going to be pretty cool. Having different appearances and utilities across different ecosystems is one thing that we always want to see. In terms of value for money for skins, accessories, and equipment, being able to utilize them across ecosystems is something that I’ve personally been waiting for and haven’t seen much display of such opportunities. Down the road, I’m sure we’ll be able to see this, especially in Sei, which is something we’re looking at as well.

Lui:

Let me start with the second question instead. It’s going to be similar to Jason because I think that interoperability is going to be the most efficient thing we need to put in the standard. Not just Web3 gaming but the whole space in general, it’s only in DeFi, CeFi, etc, because it allows us to not only provide less friction to Web2 users but also Web3 users as well. So it’s something we need to do and address moving forward as for the betterment of the industry in general. As for the alpha, I can provide you with two alphas. For the first one, like I’ve mentioned earlier, we always provide something in every season.

For the coming season after the current one, we’re going to have something better compared to what we’ve been releasing from the previous seasons. Secondly, since we’ve been part of the Binance Square as well as listed on Binance Alpha, there could be something that people can expect moving forward in terms of what’s going to be happening with our token. So there are going to be two things that people can look forward to in terms of ecosystem development as a whole, the product development for the project as a game product. If that’s something you’re going to be interested in, you need to follow our socials to be kept in the loop.

Sean:

We’re cooking up some things in the gaming and esports space with one of our future partners, which we can share about soon. We’re working with Arbitrum and are developing some interesting things there, though we can’t share too many details just yet. I think that's going to be super interesting.

I know that with you guys, we have other exciting news coming out really soon that we can’t share yet. It’ll be very exciting regarding some of our additional gaming titles. We’ve been hearing a lot about big traditional studios looking to leverage Web3 tech, and some interesting titles in the future are exploring or looking into these things. We have our innovators who are building within Web3 games, but when those with huge IPs come to Web3 and build something with the underlying tech, this is going to be a massive opportunity.

Given that more studios now have the time to make high-quality games and how more AAA studios can integrate this tech, there are going to be a lot of exciting things coming in the next 12-18 months. It’ll be super cool to see this renaissance and focus on gaming with a slightly different mechanic, not just about making money, but about creating communities or experiences and those spending their time inside those games.

Beyond the AMA: Participate in the FLIPTALON Campaign

The insights shared in today's AMA were truly forward-looking, painting a clear picture of Web3 gaming's evolution. As we continue to champion this exciting space, we're also bringing you direct opportunities to be part of it.

We're currently running our TALON campaign, offering even more ways to engage with the Web3 ecosystem. It's a fantastic chance to get involved and explore the exciting developments discussed today. Don't miss out on the details and get started here.